Wednesday 30 April 2014

Art of War - Day One

This past weekend, 4 of the Reluctant Conscripts (Mick, Tommy, Owen and myself) attended 'The Art of War', a 1750 LW tournament held at Sanctuary Gaming in Sutton-in-Ashfield. Organised by Steve Charlton, and fellow Conscript Tim Harris, this was a tournament with a twist. The top 32 ranked players had to play with tank or mechanised lists, or face a points penalty.


As I am not in the top 32, I was not penalised. However, I did take a Tank Company, specifically, Panzer Ausbildungs Abteilung 500 from Desperate Measures. My list was:

  Confident    Trained  Panzer Ausbildungs Abteilung 500
Alex Billing Art of War
German Late-War
Tank Company
PlatoonQtyUnitPoints
Headquarters
Panzer Ausbildungs Abteilung 500 HQ p.81
2Ausbildungs Tiger I E310
Combat Platoons
Schwere Panzer Ausbildungs Platoon p.81
2Ausbildungs Tiger I E280
Schwere Panzer Ausbildungs Platoon p.81
2Ausbildungs Tiger I E280
Schwere Panzer Ausbildungs Platoon p.81
2Ausbildungs Königstiger (Porsche)445
Leichte Panzer Ausbildungs Platoon p.81
4
4
Ausbildungs Panzer III L or M
Schürzen sideskirts
200
Weapons Platoons
Panzergrenadier Ausbildungs Platoon p.82

1
6
4
Mechanised School
Cmd SMG team
MG team
Sd Kfz 250 or 251/1 half-track
170
Support Platoons
Luftwaffe Light Anti-aircraft Gun Platoon Reluctant  Trained Allied Platoon  p.93
1
3
Cmd SMG team
3.7cm Flak43 gun
65
Company Points:1750
www.EasyArmy.comSource document: Desperate Measures book

Three reasons for my choice; I wanted an aggressive force, it forced me to get more toys painted, and Tigers are cool :)

Game One

The first game of the weekend was against Paul Cummins, and his 4th Division Armoured Rifle Company, from Blood, Guts and Glory. Paul had 2 ARPs, Armoured Mortars, I&R platoon, 4 Hellcats, 3 M4A3 Shermans (1 75mm and 2 76mm) and Lt. Col. Abrams in his M4A3(76).

The scenario was 'Encounter'.

Paul had his two ARP platoons and his TDs on the table. I started with 2 Tigers, 2 King Tigers and the AA.

Initial deployment


Paul moves one of his ARPs aggressively towards my right flank

And kills two AA guns

I therefore have to move the 2iC and KTs to defend the objective

They blow up the dough boy's halftracks, pinning them down and securing the objective

On the other flank, more Tigers move forward, looking for armoured targets

Massed fire is starting to have an affect on the ARP

Paul decides to chance an assault, but is driven back

Tigers can spot Col Abrams in the distance

And bail him out

Shermans arrive to support their leader

But aren't able to cause any damage to their opponents

Tigers blow up Abrams tank, but he jumps to the next vehicle, which is then bailed out

Panzer IIIs arrive from reserve, and attempt to engage the TD security section

But instead lose one of their number to Sherman fire

King Tigers take out the troublesome Sherman


The Panzer IIIs redeploy to keep pace with the retreat TDs

The Hellcats spring their trap in the field on the left, and move forward to engage the King Tigers

Killing the command tank, and I don't have mission tactics....


My armoured infantry arrives on the wrong side of the table, and instead moves forward to harass the American line

Pitiful return fire from the Germans kills one and bails two Hellcats

And after remounting, they finish off the King Tiger platoon

Having dealt with the Shermans, the Tigers in the middle move to threaten the American objectives

Mounted Assault is ineffective on the ARP dug in on my left flank

Massed firepower finally finishes the Hellcats, but they had already achieved their aim


The ARP moves up, but struggles with Tank Terror




Too many bazookas dug in here to try and shift these guys without thinning them out first

MGs from the halftracks will help with that problem

Panzer IIIs move up to engage the ARP alongside the Tigers

Tehy cause enough casualties for a morale check

Which they fail, and the CO re-roll fails too, he runs with them


The game ended 5-2 to me, after Paul's company broke.

Game Two

Game two was against Mark Palin, who had British 51st Highlanders. Mark had 3 platoons of infantry, 2 platoons of Churchill Crocodiles, 6pdrs, 25pdrs, and 5.5" artillery. The Crocs made his list Auto-attack.

The scenario was 'Counterattack'.

I completely forgot to take pictures of round two. Mark won this 6-1, after comprehensively assaulting me off the objective.

Suffice it to say, I was not prepared for defending with mobile reserves. With hindsight, it would have been better to have the King Tigers on the table, rather than in reserve, as they could have hurt the Churchill Crocodiles through their front armour, unlike the Tiger Is.

Game Three

Game three was against Mark Atwell (whose blog you can find here), who was running US 2nd Infantry Division from Devil's Charge.

Mark had 2 platoons of infantry, 105mm artillery, 155mm artillery (with an AOP for spotting duties), AT platoon of 3 bazookas and a command stand, Cavalry Recon patrol, 4 Stuarts and 4 M36 Jackson TDs.

The scenario was 'Hold the Line'. Mark deployed His two infantry platoons, 105mm and 155mm artillery. I deployed everything :)

I line my tanks up, nothing subtle about what I intend to achieve....

The whole table

Mark's larger platoon guarding the near objective from the safety of a wood

His artillery are right on the back line

The Germans move forward
And start to pore MG shots into the infantry, pinning them

The Tigers move forward cautiously, but there is nowhere to hide from that AOP


155s take out a King Tiger

The Halftracks go in for an assault, sending the Americans back, but bog on their way back out of the woods

The Tigers then have a go, but are bailed by defensive fire


Capturing the close objective meant dealing with this infantry platoon, so everyone commits

Another assault goes in

Eventually an assault forces the infantry out of the woods



M36 Jacksons appear down the road, and take a relatively light toll on the Tigers.

Who respond by destroying two and bailing the others, who promptly flee the field


Two Time on Target bombardments and a platoon of Stuarts make mincemeat of the Panzergrenadiers and Panzer IIIs, taking two platoons out in one turn



More shooting causes the infantry platoon contesting the objective to flee

And his reserves aren't able to get close enough to contest it.

Another great game, I won this one 4-3, but Mark's artillery made me pay for every inch of ground I took. It is interesting to play against, instead of with American forces. I'm not sure I would have brought the M36s straight on, instead of using the Security Section to try and find a more favourable ambush location, but Mark had to do something to try and contain the Tigers, and some better luck with his M36's guns he would have done.

I finished the day very tired, but with two wins to my name.

No comments:

Post a Comment