Got another chance to face Mick and his PAVN forces after our game at Christmas. This time it was a Thursday night at BF HQ, and the scenario was Contact! Contact!
I also changed my list to remove the M113s, and add in off table artillery:
| Fearless Veteran | Rifle Company (Aus)
| ANZAC Vietnam |
| Infantry Company |
| Platoon | Qty | Unit | Points |
| Headquarters | |
| Rifle Company HQ (Aus) | p.65 |
| 2 1 | Cmd M16 Rifle team Medic team | 65 |
| Combat Platoons | |
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| 1 6 | Cmd SLR team SLR team | 260 |
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| 1 6 | Cmd SLR team SLR team | 260 |
| Weapons Platoons | |
| Anti-tank Platoon (Aus) | p.66 |
| 1 6 | Cmd M16 Rifle team M67 90mm recoilless gun | 285 |
| Support Platoon | |
| Assault Helicopter Platoon | Confident Trained Allied Platoon p.51 |
| 3 | UH-1D Slick | 80 |
| Aeroweapons Platoon (25th) | Fearless Trained Allied Platoon p.19 |
| 2 | UH-1B Hog | 160 |
| Field Artillery Battery | Confident Trained Allied Platoon p.49 |
| 1 1 3 | Cmd M16 Rifle team Staff team M114A1 155mm howitzer | 140 |
| Company Points: | 1250 |
At some point I would like to find a way to do the list with 2 patrols of M113s instead of the Helicopters.
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| Mick working out how many shots he would get from his Ambuscade |
This was also an opportunity to use the new Paddy Fields and Vietnamese Huts I received for Christmas.
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| The LZ objective |
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| The entire battlefield |
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| 2 teams are killed in Ambuscade |
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| The Aeroweapons platoon arrive to take vengeance |
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| 12.7cm AA arrives to give the Helos a bad day |
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| The AA has got good line of sight to the Hogs and the Battlefront staffers play testing Dust Tactics. Looks like an interesting game, but I have enough distractions as it is :) |
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| The Australians assault the PAVN company |
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| And kill the teams in range |
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| The Huey Hogs move to engage the remaining PAVN teams |
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| And wipe them out |
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| The Australian 2iC stops to call in some artillery on the AA |
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| Whilst the rest of the Diggers move up towards the objective |
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| The artillery takes out a gun and pins the platoon |
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| All looks good at this point... |
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| Except the Aussies have walked into a minefield |
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| Where they get ambushed by another company of PAVN regulars |
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| They call in another platoon in their slicks, but the RcLs make for a Hot LZ |
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| And they wave off 2 out of the three transports |
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| The wounded remnants of the first platoon are just barely holding on |
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| A part of the second platoon does manage to make it to the LZ |
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| And assault the PAVN company, routing them |
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| Surely the objective is ours? |
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| But they have walked into another minefield, and Charlie has reappeared in force |
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| The Australian Anti-Tank platoon comes on and takes out the 12.7cm AA |
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| Whilst the PAVN infantry take out a Hog |
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| And surround the remaining ANZAC teams |
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| Reinforcements try to land the rest of second platoon over the river |
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| But more RcLs arrive to drive them off |
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| And the game ends, with the PAVN claiming a victory, having wiped out the ANZAC patrol |
I really liked the artillery, and didn't really miss the M113s. I do wonder if I would have had more luck if the other infantry platoon had walked on instead of trying to airlift themselves to the objective. I at least no longer assume I can just put Helicopters wherever I like, and they will be fine.
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